MAKING THE WEB A BETTER PLACE, ONE PUBLICATION AT A TIME.

  • RSS
  • Delicious
  • Digg
  • Facebook
  • Twitter
  • Linkedin
Posted by Trini Kid - - 0 comments

Sup Travellers?! Monopoly is the kind of game that can bring some serious tension into a household. It's a family game but it has the potential to tear up friendships and break relationships. No joke!! That kind of sh*t happens [LOL]. Just Sunday, a man opened up a man's chest and ate his lungs over a game of Chess. Chess isn't Monopoly but they both fall into the same category of bored board games. But despite the negative stigma attached to board games like Monopoly, it was one of the major driving forces that allowed World War II prisoners of war [POWs] to escape their captives.

Eurogamer reports that the POWs used tools hidden in the boxes to help them escape. A British intelligence officer named Clayton Hutton designed the Monopoly sets in a way that would have made it almost impossible for the captives to suspect them as escape tool boxes. The boxes arrived from fake charities with clues in their letterheads. Some of the clues were in the form of Biblical lines like: "Ask and it shall be given you; seek and ye shall find; knock and it shall be opened unto you." After figuring out the clues left by Clayton Hutton the POWs were able to find shears, metal files, a silk escape map, a mini-compass, and money in the local currency.

Experts think some 35,000 Allied POWs escaped and made it back home. It is still unclear how effective the rigged Monopoly sets were in their escape but i'd assume that it aided somewhat. Not much information about it was revealed to the public because it was a government secret but as time passed, some of the information was leaked. Hutton then later died of a nervous breakdown in 1965 with most of his amazing work going unacknowledged. Most of Hutton's expertise came from working with the great Harry Houdini. Houdini had bet that he could escape from a box built by Hutton's colleagues. Houdini won by bribing a carpenter into adding an escape hatch, but Hutton "learned that, when it comes to escape, every trick counts," writes Donland from Eurogamer. "Eventually he would put this knowledge ... to work for him in the Second World War."

Hutton was most definitely a genius of his time. He may not have gotten as much recognition as the other geniuses of his time but that's just how it is when you work on secret government projects. The story of Hutton was told way before but Christian Donland at Eurogamer went much deeper into his life. It's a really long article but if history is your thing then it should be a really great read. You can read the full article by Donland here. Anyway, my name is Trinikid and you've just been informed.